Edited By Terresa Moses and Omari Souza

This book aims to explore the intersection of Black identity and practice, precisely why the design field has failed to attract Black professionals, how Euro-centric hegemony impacts Black professionals, and potential methods and approaches for creating an anti-racist and pro-Black design industry. 

Contributing authors and creators explore topics related to pro-Black design approaches for inclusivity, Black representation in video games, Black voter suppression, anti-racist pedagogical approaches, and radical self-care. 

These writings push the concept of auto-ethnography and personal experience as a method of data gathering, scholarship, and/or applied research contributions yielded from lived experience that has proven to create positively impactful results when applied to anti-racist and inclusive design approaches. 

Many of the contributing authors analyze their areas of expertise within the intersectional lens on race, gender, sexuality, ethnicity, and ability.

 Chapters take the form of research and position/opinion contributions, reports and case studies, visual narratives, or frameworks. 

Each section of the book functions as a continuation of community concerns and intellectual criticism on the state of the design industry and organizations, design pedagogy, and design activism.

Available at MIT Press.